We thought OpenAI was the promised land of AI, but things just got complicated. A key employee just slammed the door, making a serious accusation.
·2 min·1·Beginner
03The goal is to create more complex games and accelerate content production.
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Capcom Embraces AI, What Now?
It seems Capcom, the same company that terrified us with Resident Evil and made us soar with Devil May Cry, has decided AI isn't just a video game monster. On the contrary, it sees it as a friend, or at least a collaborator, for its upcoming titles. Get ready for a future where games are not just "made by," but "made with."
Despite one of its games, Pragmata, depicting the horrors of artificial intelligence, the Japanese studio doesn't seem down on the tech at all. During the Capcom Open Conference RE: 2026, programmer Satoshi Ishida gave a detailed presentation on the REX Project. This project aims to evolve the famous RE Engine, their in-house graphics engine, with AI capabilities.
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How Will AI Help Make Our Games?
The idea is simple: accelerate processes and make games richer, not just cut staff (at least, that's what they say). We're talking about AI helping to generate assets, animations, and even game design elements, freeing up creatives to think bigger. Essentially, a virtual assistant, but for digital worlds.
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Capcom plans to integrate AI directly into its proprietary game engine, the RE Engine, as part of the "REX Project." This means they won't just use external tools; AI will become a structural part of the creation process. This approach could lead to unprecedented efficiency, or a lot of bugs generated by an overzealous machine. Who's to say?
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What Does This Mean for Us, The Players?
For us mere mortals, the ones who buy games and spend nights playing them, this move by Capcom could mean two things. We might see more ambitious games, with more detailed worlds and fluid animations, created in shorter times. Or, we might not notice anything different, because the AI will be working behind the scenes, pushing pixels and optimizing polygons.
In any case, the news is clear: the era where AI is just an enemy to defeat in games is ending. Now it's also the developers' desk buddy. Let's just hope it doesn't start suggesting overly depressing alternate endings, or decide to take over and release DLC without anyone's knowledge. Imagine a self-generated final boss that you can't beat because even the developers don't know how. A nightmare, right?